Design for All: Designing for Dexterity
Grades 7-12 2 hours Unit: 5 hours Engineering English Language Arts Social Emotional Learning
Design for All: Designing for Dexterity

Students work in teams to design a user-centered device for someone who has a specific need related to hand mobility.
Resources
Objectives:
- Use empathy to understand the needs of a specific user.
- Define criteria and constraints based on their user's situation.
- Design a device that meets the needs of a specific user.
- Critically analyze feedback to refine their designs.
Standards alignment
- Engineering Design
- Science and Engineering Practices
- Cross Cutting Concepts
- Disciplinary Core Ideas
- English Language Arts: Writing