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Design for All: Designing for Dexterity

Grades 7-12 2 hours Unit: 5 hours Engineering English Language Arts Social Emotional Learning

Design for All: Designing for Dexterity

Students work in teams to design a user-centered device for someone who has a specific need related to hand mobility.

Resources

Lesson Plan PDF

Unit

Objectives:

  • Use empathy to understand the needs of a specific user.
  • Define criteria and constraints based on their user's situation.
  • Design a device that meets the needs of a specific user.
  • Critically analyze feedback to refine their designs.

Standards alignment

  • Engineering Design
  • Science and Engineering Practices
  • Cross Cutting Concepts
  • Disciplinary Core Ideas
  • English Language Arts: Writing